Abyss Stungray
Trap Continuous

Abyss Stungray

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Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
54± 6/ 100
Power Score
Intrinsic 55
Deck 54

Abyss Stungray — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 54 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Abyss Stungray's value comes from converting a Trap into a 1900 ATK LIGHT Thunder Level 5 monster that cannot be destroyed by battle when Special Summoned this way, so it scores mainly as a clean Level 5 material body with some durability. Its 1900 ATK earns nothing by itself. The evidence shows 22 main-deck appearances across 20 archetypes, which supports breadth of use, but there is no combo, searcher, or guide evidence to show it converts into board or card advantage, so combo and resource scores stay low.

Axis scores

Axis Score Evidence
Accessibility 55 22 of 22 decks run it in the main deck across 20 archetypes, but the card text gives no summon location and there is no searcher evidence (observed, inferred).
Combo & Conversion 45 No combo boards are recorded, so conversion is text-only: a Level 5 body with no stated follow-up (inferred).
Resource Economy 30 No card advantage, refuel, or search is described in the text or the evidence (verified).
Effect & Interaction 10 The text grants no negation, removal, or disruption, so it contributes no opponent interaction (verified).
Material Utility 60 Thunder / LIGHT / Level 5 with 1900 ATK is a clean material fit, and the body remains as material even if its effects are negated (inferred).
Resilience & Flexibility 50 Battle-indestructibility applies only when Special Summoned this way; the trap-zone origin is unknown, so multi-zone resilience cannot be confirmed (verified, inferred).
Deck-Building Efficiency 70 Averages 1.82 copies per deck with a 3-copy typical count in Trap Monster, with no garnet or lock restriction (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts into a 1900 ATK LIGHT Thunder Level 5 body, a clean material fit
  • Battle-indestructible when Special Summoned this way
  • Broad reach: 22 decks across 20 archetypes, with 50% in gameplay type 4
  • Low slot cost: 1.82 average copies, 3 typical in Trap Monster

Weaknesses

  • No combo, searcher, or guide evidence to confirm a real starting role
  • Summon location and conditions are not stated in the supplied text
  • No opponent interaction, negation, or removal
  • No card advantage or refuel in the text

Best use

Flexible Level 5 material body that adds durability. Decks: Trap Monster, Eldlich, Golden Land. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Special Summon as LIGHT Thunder Level 5 1900 ATK Effect Monster; battle-indestructible when so summoned; 22 of 22 decks run it in the main deck; Average 1.82 copies per deck, distribution 1/2/3 = 12/2/8; 20 distinct archetypes; Trap Monster usage inclusion 100% at 3 copies
  • Observed: Co-occurs in 36.4% of decks with Statue of Anguish Pattern, Conquistador of the Golden Land, Huaquero of the Golden Land, and The Winged Dragon of Ra - Sphere Mode; Gameplay type 4 accounts for 50% of decks
  • Inferred: Level 5 LIGHT Thunder body is a clean material fit that remains when effects are negated; Breadth across archetypes reflects a generic body rather than a single-archetype engine
  • Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied Summon location and conditions are not stated in the card text No rulings or banlist token supplied; 3 copies assumed











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