Trap
ContinuousAbyss Stungray
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3329
Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.
Abyss Stungray — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 54 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Abyss Stungray's value comes from converting a Trap into a 1900 ATK LIGHT Thunder Level 5 monster that cannot be destroyed by battle when Special Summoned this way, so it scores mainly as a clean Level 5 material body with some durability. Its 1900 ATK earns nothing by itself. The evidence shows 22 main-deck appearances across 20 archetypes, which supports breadth of use, but there is no combo, searcher, or guide evidence to show it converts into board or card advantage, so combo and resource scores stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | 22 of 22 decks run it in the main deck across 20 archetypes, but the card text gives no summon location and there is no searcher evidence (observed, inferred). |
| Combo & Conversion | 45 | No combo boards are recorded, so conversion is text-only: a Level 5 body with no stated follow-up (inferred). |
| Resource Economy | 30 | No card advantage, refuel, or search is described in the text or the evidence (verified). |
| Effect & Interaction | 10 | The text grants no negation, removal, or disruption, so it contributes no opponent interaction (verified). |
| Material Utility | 60 | Thunder / LIGHT / Level 5 with 1900 ATK is a clean material fit, and the body remains as material even if its effects are negated (inferred). |
| Resilience & Flexibility | 50 | Battle-indestructibility applies only when Special Summoned this way; the trap-zone origin is unknown, so multi-zone resilience cannot be confirmed (verified, inferred). |
| Deck-Building Efficiency | 70 | Averages 1.82 copies per deck with a 3-copy typical count in Trap Monster, with no garnet or lock restriction (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts into a 1900 ATK LIGHT Thunder Level 5 body, a clean material fit
- Battle-indestructible when Special Summoned this way
- Broad reach: 22 decks across 20 archetypes, with 50% in gameplay type 4
- Low slot cost: 1.82 average copies, 3 typical in Trap Monster
Weaknesses
- No combo, searcher, or guide evidence to confirm a real starting role
- Summon location and conditions are not stated in the supplied text
- No opponent interaction, negation, or removal
- No card advantage or refuel in the text
Best use
Flexible Level 5 material body that adds durability. Decks: Trap Monster, Eldlich, Golden Land. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Special Summon as LIGHT Thunder Level 5 1900 ATK Effect Monster; battle-indestructible when so summoned; 22 of 22 decks run it in the main deck; Average 1.82 copies per deck, distribution 1/2/3 = 12/2/8; 20 distinct archetypes; Trap Monster usage inclusion 100% at 3 copies
- Observed: Co-occurs in 36.4% of decks with Statue of Anguish Pattern, Conquistador of the Golden Land, Huaquero of the Golden Land, and The Winged Dragon of Ra - Sphere Mode; Gameplay type 4 accounts for 50% of decks
- Inferred: Level 5 LIGHT Thunder body is a clean material fit that remains when effects are negated; Breadth across archetypes reflects a generic body rather than a single-archetype engine
- Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied Summon location and conditions are not stated in the card text No rulings or banlist token supplied; 3 copies assumed






